Ludo Hobo is a one-stop-shop full stack player and user experience consultancy that covers Strategy, Technology, Design, and Art Direction and is operated by Ahmed Salama.
Where does the name Ludo Hobo come from?
Ludo is derived from ludology, which is the study of games, and play. Hobo traditionally refers to a traveler or a wandering worker.
Ludo Hobo curates a talent pool of game interface professionals, enabling us to scale up temporarily for larger projects or bring in specialists when specific expertise is required.
Are you a game interface artist, designer, motion graphics artist, animator, technical designer, programmer, or leader who loves working in talented teams on ambitious projects?
Explore my suite of services designed to level up your game. From fine-tuning to crafting seamless player experiences. Whether you need a week long design deep-dive, a quick one day workshop to align your user experience, or a pair of hands to help ship your game. I’ve got what it takes to bring your vision to life.
A retainer contract allows me to work as an integrated member of your team, continuously and progressively contributing to your game’s success.
A one-shot creative and/or technical sprint, spanning one or two weeks, where I join your team on-site to interview key personnel to help level up your game experience.
An on-site workshop typically runs for one to two days and is a powerful way to expand your team’s design thinking and can serve as an easy way to get started fast.