Ludo Hobo is a one-stop-shop full stack player and user experience consultancy that covers Strategy, Direction, Technology, Design, and Art Direction and is operated by Ahmed Salama.
Where does the name Ludo Hobo come from?
Ludo is derived from ludology, which is the study of games, and play. Hobo traditionally refers to a traveler or a wandering worker.
Explore our suite of services designed to level up your game. From fine-tuning, to crafting seamless player experiences. Whether you need a quick one day workshop to align your user experience, a week long creative or technical deep dive sprint, or a pair of hands in form of a retainer contract to help ship your game. We’ve got what it takes to bring your vision to life.
An on-site workshop typically runs for one to two days and is a powerful way to expand your team’s design thinking and can serve as an easy way to get started fast.
A one-shot creative and/or technical sprint, spanning one or two weeks, where we join your team on-site to interview key personnel and help level up your game experience.
A retainer contract allows us to work as integrated members of your team, continuously and progressively contributing to your game’s success.
Ludo Hobo curates a talent pool of game interface professionals, enabling us to scale up temporarily for larger projects or bring in specialists when specific expertise is required.
Are you a game interface artist, designer, motion graphics artist, animator, technical designer, programmer, or leader who loves working in talented teams on ambitious projects?